Forest Frontiers begins as a blank canvas. It's so blank that it stymies imagination, pushing the player to complete the scenario and then move on as quickly as possible. I needed some sort of inspiration so I started working out pathways around the park. I first planned to make a very wide path that went from the entrance to the back of the park, but I scrapped that. I started working out plans to have a loop around the front half of the park and another for the back half. I knew early that I wanted a large and open entryway. My solution was to place a few attractions and work around them. I planned to buy all available land so I had the path along the right side of the screenshot below go right alongside of the park's current border. I also planned to have the path that crosses the back of the park line up with the lake that can be bought.
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| The paths that I used to dictate the park's layout |
As soon as you open Forest Frontiers to customers they crowd the place. I'm not a fan of overly long queues so my solution to taming the crowd was to make all paths double-wide. I had planned on making them double-wide regardless, but the complaints about crowding forced me to handle it earlier than expected. It didn't solve the problem. I really needed a tool, like a train or chairlift, to move people past a choke point but I didn't want to build one. I simply tolerated the complaints. The junior roller coaster in the middle of the park is "Little Ladybird" designed by NieSch. I downloaded it from RCTgo at
this link. The wooden coaster in the back is Tinder, which comes pre-built in RCT Classic.
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| Crowded double-wide paths |
Once I had my basic pathways laid I spent time working on the entrance plaza. I ran through a few iterations before landing on its final shape. Pretty much I knew that I wanted a wide open space and I wanted to feature the two large objects from Mine Themeing. Once that was settled I started playing the game like I normally would: saving cash then installing rides.
As new rides became available to me I would open them in the Ride Designer and add theme elements. I've never been very good at designing scenery in RollerCoaster Tycoon so I looked to Google Images for inspiration. I found the Renegade Mining Co on the Theme Park Review forums (
link to post). There was this one particular screenshot, below, that guided many of the decisions that I made.
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| The Renegade Mining Co mine train by cb0688 |
To be continued.
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